Mac people are friendly, but are Macs?

I often make a simple argument on behalf of the Windows (7) system, which I advocate as significantly more usable than the Mac OSX. And yes, I use both, regularly. I like the idea of just listing a number of operations the Mac does poorly, Dave Letterman style, from my own experience of working with both platforms in information product and everyday use.

Number 10.  You cannot easily update the OSX operating system. Every bit of the process is locked down. We have a Macbook Pro with Snow Leopard on one partition, and it refuses to allow the installation of Leopard on the other partition. Locked out. Windows, I could install on that partition. But not another version of OSX?

Number 9. The non-standard video interfaces. WHICH Macbook dongle did you need? I teach at a design school – you need a collection of 5 dongles and 5 minutes for each Mac to get them to display on projectors.

Number 8. Flexible hardware interfaces. Its all locked down, again. No SD card. USB is fussy and slow. Having to eject everything you plug in.

When it was time to get a tablet, I skipped the iPad even though I have and like the iPhone. I bought an Android machine, the Toshiba Thrive – because I can buy a cheap 16G machine and add all kinds of external memory. There’s the HDMI, SD, and a great display. Oh yeah, its an Android.

Number 7.  Flexible software interfaces and APIs. The whole Flash thing – really, does it always come down to a Steve Jobs Silicon Valley hater decision? Windows is seamless, plug and play.

Number 6. Installing new apps. Whats a DMG anyway and why does it stay on the desktop? Why the oddball arcane language? Even UNIX has simpler file names.

Number 5. The goddamn floating menu bar. Maybe its my Windows experience, but ALL the Mac applications require you to learn shortcuts to be proficient. Otherwise, its all menu bars, circa 1990.

Number 4. OK, Mac apps have a ribbon now, but only after Microsoft provided it. Its faster and easier than any menu bar. Its called Fitts Law, look it up.

Number 3. Lack of free software. I like experimenting with new software that I might or might not buy. Its not easy to do with Mac.

Number 2.  The Dock. Doesn’t it get better than that? I must have 200 applications on my Windows machine. How would i organize those on the dock? Oh right, the Finder. Maybe that should be #1.

No, Number 1 is Error messages. You shouldn’t even need these error messages. Windows allows you to do almost anything you think you can do. Mac lets you get halfway into an operation, and then locks you out. “That’s not allowed.”  Or my favorite, “Sorry, an error occurred.”

Mistakes were made.  Mistakes in design, that is.

Contrarian, Spiritual, Strategic Innovation

We often speak of social innovation as if we’re applying the principles of business and product innovation to a social product. However, there are significant differences in how we treat service markets and how we participate in communities where we (and participants) have a democratic stake. They are both social systems, but markets are organized around price and supply/demand signals. Social systems are organized around a shared meaning – at least normatively, if not typically in their design.

What we call social innovation is (historically) a new practice area, and the start of a very long term trend. Those working in the many areas of socially-desirable services and practices might recognize the breadth and diversity of the field, that so many types of service and innovation can be considered social innovation. I do have a real concern that social innovation is becoming as hyped as much as everything else touched by People with Jobs on the Internet. As with “Design” and the very word “social,” I believe societal participants must claim their ownership and responsibility for the long-term vision of social innovation. It is not something IDEO invented. In the late 1990′s Flores and Dreyfus described the relationships between entrepreneurship, leadership and social action (in Disclosing New Worlds). Their claim for the  practice of “history-making” was based the skill of interpretive speaking in creating culture.

There’s a social innovation trend that gets no respect, perhaps because it has been the domain of hucksters and flawed human beings in the past. But as with all social systems, things are changing, and practices with a core of truth and meaning beg to find some form. We might call it spiritual innovation, an idealistic, far-reaching, non-outcome oriented creation of value. As my colleague (Agoras Institute board) Tom Flanagan posted recently:

The Tea Party in Madison, Wisconsin, the Tent Cities in Israel, the Riots in London …. Gandhi today might once again say “We caught the religious imagination of an angry people.”  But who is the “we” this time around.  Our religious institutions seem unprepared for this moment in history.  What comes next?

Not what come next, but who?  There was a time the Catholic Church weighed in against inhumane economic power and advocated for the poor. The Anglicans were much more more activist in the past. The Buddhist community was engaged in peace activism more during Vietnam than (at least visibly) now. Supposedly young activists are organizing using Twitter to demand democracy. When I use Twitter I find I’m guided by my own interests, and a bias toward instrumental outcome takes over. I AM on the computer after all, so don’t waste my time any more than it is!

Younger people (especially) continue to drop away from traditional religious institutions, finding forms and teachings perhaps irrelevant today. Yet leaders with spiritual intent of our memorable past invoked a global liberation that inspired – and led- lasting change in nations and people. MLK, Dorothy Day, Gandhi, the authorship of Thomas Merton. We think of them as activists, but first they were preachers, of sorts. They had something to say.

An now, are we all so wary of “being preachy” that peaceful and ethical voices for alternative action are being overlooked? Are voices in the wilderness ignored? Have we expanded collective “insight” to the point that true contrarian wisdom is just noise in the field of strong egotistic signals?

What would emerge if we collaborated with religious leaders and social activists to co-design a cooperative social system based on shared deep drivers of spiritual values?

I’m just asking at this point. I’m asking “What is a contrarian innovator?”  A humane innovator?  A spiritual innovator? Are there forms of strategic innovation we can pursue toward different ends than market or “social” success? What if the envisioned success of coordinated democratic innovation was a 50 year humanitarian mission? What if all the financing of action generated by invested institutions could not buy or intervene the humane innovation? What if we knew we were unstoppable?

What if the way we pursued strategy was more important to the outcome than the content and design of the strategy itself?  What if the successful coordinated strategic action of an organization was the result of deeply embodying a visualized possibility and conversation for action? What if our organization was based on agreement, and not hire or barter of time for service?

Informed strategic action does not occur as a result of publishing a documented plan and motivating people to carry out the plan.  Strategic leadership cultivates a shared philosophy among organizational members – it is not a project action plan. This may not yet be “true” in the sense of testing empirically – but it may be true to the experience of one’s success.

What if a postmodern, individualist view keeps us isolated from and defeats commitment?

What if an informed, shared strategic innovation was itself the creation of a damn good meta-narrative that stuck in people’s minds for a generation? Whose narrative would we trust? Can we create one together  that together helps people thrive and build humane cultures as new social systems of trust, compassion, integrity, and mutual production?

 

McLuhan 100 in Toronto – July 18 – 24

Marshall would have loved it. Please celebrate McLuhan’s 100th birthday recognition around the city next week.

CONNECTING THE VISIBLE WITH THE INVISIBLE

McLuhan at 100: Programs from the CBC Archives at the Graham Spry Theatre, CBC, provides an introduction to Marshall McLuhan and the MLN Festival. This special program of rare archival films will be played continuously from July 4 to July 29.

Open to the public and free of charge, films can be viewed Monday to Friday from 9:00 a.m. to 5:00 p.m. at CBC – 250 Front Street West, Toronto.

Subway passengers will be confronted by Underground Tarot, a series of clips that appear to be and blend with existing advertisement, while placing blame on everyone and no one – a careful strategy used by American ‘tactical media’ collective Critical Art Ensemble (CAE) for showing in a potentially censorious environment. Commissioned by Sharon Switzer, Digital Content and Programming Curator for Onestop Media Group, Underground Tarot will screen 3 times per 10 minute cycle, all day from July 15 to July 24 on the network of 300 Onestop LCD screens in 60 stations throughout the Toronto Transit
Commission subway system.

 

The inaugural MLN Festival programme is launched on Monday, July 18, 2011 with two events – McLuhan and Transparency: Perspectives on Technological Mediation and McLuhan 100’s Second Monday Night Seminar – Our City as Classroom.

McLuhan and Transparency: Perspectives on Technological Mediation, a media-philosophy workshop with Yoni Van Den Eede – Vrije Universiteit, Brussels and Robert K. Logan – OCAD University builds on the work of Marshall McLuhan to explore how technologies mediate our life and our world. This workshop will take place July 18 from 3:00 p.m. to 4:30 p.m. at the OCAD University’s Strategic Innovation Lab (sLab), located at 205 Richmond Street West, 4th floor. Doors open at 2:30 p.m.

Free, tickets at http://mcluhan-transparency.eventbrite.com

CBC Technology Writer Jesse Hirsh hosts McLuhan 100’s Second Monday Night Seminar. This is the first session of three on the theme of Our City as Classroom addressing, “What role did Toronto play in Marshall McLuhan’s understanding of media and how were we affected in return?” at the Toronto Reference Library, The Appel Salon from 7:00 p.m. – 8:30 p.m.

This event is part of McLuhan 100, a program that celebrates Marshall McLuhan and his legacy in collaboration with the City of Toronto and Mozilla, as part of a city-wide celebration during the centenary year of McLuhan’s birth. Tickets are free and available online at torontopubliclibrary.ca/appelsalon. Doors open at 6:30 p.m. for a reception. Cash bar available. For more information see www.mcluhan100.ca

 

Five Ways Design Firms Fail at Innovation

I know HBR is about the success story, so we are all awkward when it comes to writign about failure, the focus of the special online issue. I wrote a book about organizational and product failure, in 2008, and was told by designers even in that golden year of failures that “fail doesn’t sell.”  But if we do not tell the truth, we anticipate and attend to the wrong issues that lead to failures.

I admire the work of design powerhouse Ziba. But I find Vossoughi’s recent HBR blog article leaves out half the story of the failure of clients to innovate. In Five Ways to Fail at Design, designers blame the client for not following our wisdom and messing up their chances at innovation.

It’s common to hear of companies hiring a creative consultancy, applying its recommendations, and yet at the end of the contract, seeing little or no return on investment. The majority of engagements that end this way have resulted in solutions that were never implemented, or were not implemented to their full potential. The design failed, in other words.

Yes, the client company must do the innovation, but still our expectation is that the design firm can successfully plan and design the innovation. If competitive innovation was achievable by hiring design firms, then innovation would no longer be a distinctive competency of a firm.  So yes, some firms fail because they are not inspired innovators.  But more fail because they are poor strategists, poor executors, or they fail to listen to their users and the evolving markets that users co-create.

And a case can be made that corporate-level design projects fail because of the design firms. And innovation – defined simply as bringing significantly novel products or services successfully to a crowded market – fails for reasons that design firms can often do nothing about. Maybe we should separate failure processes we can recognize and deal with from those organizational problems we cannot mitigate.

Vossoughi suggests five big reasons for the failure of design, which are all client-centered problems  (I have summarized and bolded the two I see as prevalent):

  1. Refuse to change any other part of your business.
  2. Design outside of your innovation space. Designers don’t implement solutions, companies do. For that reason, the most innovative solution on earth won’t work if it’s pursued by a company that can’t properly execute it. At Ziba we call this capability the client’s “innovation space” — the arena in which they’ve already proven themselves willing and able to lead the pack. Some companies are technology innovators, others are product innovators or experience innovators. Learning which you are in order to direct later efforts is a crucial first step that most companies skip.
  3. Try to design for everybody. Design works as a differentiator because it responds to human needs, both functional and emotional.
  4. Insist on replicating another company’s success.
  5. Compartmentalize design into isolated tasks. It’s tempting to treat design as a menu of services, applying it here and there on bits of a project that need sprucing up. To a skeptical client this can feel economical and controlled, but it cripples the design effort by fragmentation

Now let’s consider how design firms fail. Those 5 assumptions show an astonishing lack of reflection on the part of designers, which often fail at planning and appropriately delivering what a client really needs. Let’s have some empathy for the businesses we consult for. As a small firm designer/researcher I work closely with client projects, and see the results of Big Firm Big Ideas that cannot be realized in reality. Here are my 5, OK 6 ways:

  1. The big firms drive up a large project to justify their reputation and send an oversized team in early to scope out a large chunk of “innovation space.”  What’s often needed is an early phase of research that helps the client understand the opportunity first to do a better job of planning.
  2. The big firms know they get one shot, and may not get to return for some time. So generative design if often done too early, to produce concepts to win over the client. Weak design research is done to prove the concepts. A better process is where a good opportunity is discovered early, and the right concept gets validated later with a stronger, contextual concept design.
  3. The big firms are not known for their social sciences and user research. You get to see these reports after a while, and the quality is highly variable. They don’t know the client’s business well enough to recruit good users, and they focus on Big Ideas and not the user’s work practices, which lead to understanding what products and services might break through the market noise.Most projects are not disruptive innovation, but every product manager likes to imagine his or her product will be the one. Its fun to design “as if” the product will be disruptive, but how often does a company really get that opportunity?
  4. Ziba is right about compartmentalized tasks. But to “design big” beyond the brief, a firm needs to be a real business partner with the client, and to care about the project for a year or so to integrate the design into the systems and processes. This is way beyond product design, it means prototyping, building and field testing multiple versions, a boring and high-cost process for big firms.
  5. Big Design Firms never send you their A Team. Its like a rule. They send a guru in to present and win the project, then staff the project with whoever needs the coverage. Or maybe those are just the projects I’ve seen …
  6. But the bottom line is few big firms really have specialized knowledge about the business and users and do not have the time or mandate to learn on the job. They use intuition and design experience to aim high and reach for a great concept, and hope they capture the client’s imagination. But if big generalist design firms do not have depth in your business or the real work of your users, they may design poorly for the context.

Admittedly, it is a difficult balance. A good design team can push the client outside of their groupthink and conceive of much better products than possible with their own team. We can create the prototypes and architectures that establish a new system or product foundation.

A continuing weakness across the industry is the design and management of research appropriate to the innovation problem. Conducting interviews at a user’s desk is not “ethnography.”  Different stages of innovation each require a different toolkit.  Often both client and design firm are weak in user research or what passes for ethnography in most commercial studies. But without this crucial capability, design firms deliver what they only think they know, and clients don’t know what they don’t know.  Research overly constrained by client confirmation biases can study the wrong thing. But under-informed design teams that do not understand a user’s work domain can miss the weak signals that a trained observer would detect and correctly interpret. The designers can always claim they “did the research,” and clients rarely have the qualitative research expertise on staff to guide research effectively. If I had to pick one shared weakness of both design firms and clients that accounts for project failure, it would be lack of depth in research methods and interpretation.

What have you found to be the case?

Avoiding Informatics Overload

Mark Hurst posts on Good Experience the argument that information overload suppresses comprehension and creates an absence of understanding and retention: To solve info overload, make friends with The Nothing

In my experience this is true, and is moreover a testable proposition.  Mark says:

Because the only way to really make information disappear, these days, is to surround it by a sufficient amount of competing information.

Case in point is Side Effects? These Drugs Have a Few. Here the NYT references a Harvard study showing that there are, on average, 70 side effects listed on drug labels. Some labels contain over 500 side effects.

What would be the possible benefit of a drug maker listing over 500 side effects? Easy: it gives coverage in a liability lawsuit.

What’s clear is that the patient experience is harmed by these labels. Patients now know less about side effects than they did before. Sure, a drug might hypothetically bring about any of 500 side effects, but what are the few most common ones to look out for?

The drug label story teaches us that we have to change our perspective in the digital world. In a world full of information, the villain isn’t The Nothing – it’s actually The Everything.
Put another way, too many competing inputs are the same as not using the inputs at all:

In the digital world, information will find us. It’s inescapable, and if we’re not careful, The Everything will arrive and paralyze us. So the challenge is to find The Nothing, and make friends with it, to solve overload permanently. Let the bits go.

Electronic Medical Records (EMR) systems present too much information with too little context, overwhelming the attention and time of clinicians. Clinical Decision Support systems (for the most part) have poorly designed search and information navigation, requiring extensive parsing and disambiguation of similar topics and references. Online scientific research, too many papers, too little context.

My guess is that a power law function guides this relationship – similar to short term memory (7 +/2) there is a small number of objects that can be invariably retained as important, and each additional object adds load linearly, until the entire set of objects becomes useless.  Designers often limit the number of search hits to 10 per page in hopes that their relevance is sufficient to deliver a satisficing result in that priority view. I disagree with that practice, because good content and indexing is all. Since people naturally chunk information objects, we can repair context by effective clustering and visual support. But yes, as discrete information objects grow beyond (5-7), individual attention significantly degrades until the information set is truncated (cutting off everything after the first 5) or discarded (using a new resource). (These are presented as testable propositions, but are supported by my observations in UX and field research and enduring cognitive science studies).