Design Dialogues

Inquiries in design, complexity, & collective wisdom

Design Dialogues RSS Feed
 
 
 
 

All Design is Redesign

So now also says Bruno Latour, in a keynote lecture given at History of Design Society, Falmouth, September 2008 “A Cautious Prometheus? A Few Steps Toward a Philosophy of Design.”

The fourth advantage I see in the word “design” (in addition to its modesty, its attention to detail and the semiotic skills it always carries with it), is that it is never a process that begins from scratch: to design is always to redesign. There is always something that exists first as a given, as an issue, as a problem. Design is a task that follows to make that something more lively, more commercial, more usable, more user’s friendly, more acceptable, more sustainable, and so on, depending on the various constraints to which the project has to answer. In other words, there is always something remedial in design.

I would add, there is nothing perfect in such an approach toward design or redesign. We move together toward a shared image that appears to others as a “progression” of designs. We muddle through, we bricolage, we construct multiple variations until one emerges as the better candidate. We race against time, and we also create WITH time. We leave some value on the table to pick up later, once we – the designers and object-participants – understand the designed situation a little better.

Latour does not have to contend with distinguishing himself as a designer. Rather than speak from his own understandings of design “as an object of design,” he (as always) explores the territory and asks awareness-expanding questions of the reader/listener.  He developed his perspectives in conversation with Peter Sloterdijk, the German philosopher whose orientation to design can be summed up as “humans and objects are both matters of grave and special concern.”

The idiom of matters of concern reclaims matter, matters and materiality and renders them into something that can and must be carefully redesigned. This might be far from the humanists’ limited view of what humans are, but it is every bit as removed from the post human dreams of cyborgs.

In a humane rather than a human-centered view, Latour has us consider the humanity of our own objects and spaces.

Leave a Reply

You must be logged in to post a comment.

A Peter Jones Place

If we express design concepts through conversations, we find our shared understanding through dialogue. Dialogue gives us a chance to make sense of each other's perspectives and to create something from that understanding.

What I mean by dialogue is probably not what you mean.

Dialogue enlivens diverse perspectives by honoring their credibility and standing. Unlike the strategic goal of designed experiences, where we become spectators or at best players, dialogue enacts the real. Dialogic design is not merely reinventing the social; it is intentional social system design, not the social web. While we may all use the tools of participation, dialogic design is not technique; it is inquiry, understanding, enactment. It means asking questions that help us discover what matters.

Questions like: How can Design do better by doing good? How might we innovate a future with more meaning and less stuff? What are the emerging practices of new citizenship? Who are we educating ourselves to become?

Innovation is always turning toward what's next, and what's next is the move toward socially relevant and sustainable practices. A generation ago Ivan Illich called for convivial tools that would help us move toward sane limits to human excess. We have called for tools for thrivability, the foundation of which is dialogue.

Design Thinking

Dialogic Design

Human Experience

Transformation

Worldviews

Archives

Recent Posts